| Описание аугментации
В Lineage 2 Interlude в игру добавили много новых игровых
возможностей, одна из которых получила непонятное название
"Аугментация". В дословном переводе с английского слово augmentation
означает "увеличение". Собственно, именно для этого – увеличения
возможностей оружия – и создана данная фича.
Основной особенностью аугментированного оружия является то, что
данное оружие становится полностью личным - его нельзя обменять,
продать в магазин или другому персонажу, а также выбросить или передать
через фрахт. Аугментированное оружие не может быть использовано для
изготовления дуалов (dual-sword), не может быть обменено у Blacksmith
of Mammon. Единственное, что разрешено - это положить такое оружие в
собственную кладовку. Впрочем, если убрать аугментацию, то все
возможности автоматически возвращаются.
Аугментировать оружие можно в практически любой кузнице - за
исключением стартовых деревень и Gludin Там же, за некоторую плату,
можно будет и избавиться от аугментации оружия. Нет ограничений для
аугментации оружия
а также заточенного оружия. После аугментации оружие также можно точить
и вставлять Special Ability. При удалении аугментации, Special Ability
и уровень заточки сохраняются.
Чтобы аугментировать своё оружие, вам потребуются Gemstone и
Life Stone. Можно аугментировать любое оружие от C-Grade до S-Grade
включительно, причём оружие C-grade и B-grade потребует использования
Gemstone D, а оружие A-grade и S-grade – использования Gemstone C.
Life Stones дропаются из мобов. Имеется возможность получить
выскоуровневый Life Stone из raid/boss monster с большим шансом, чем из
простых мобов.
Использование Life Stone зависит от грейда вашего оружия и
уровня вашего персонажа. Напимер, a level 46 Life Stone нелья применить
к A Grade оружию, но level 76 Life Stone можно применить к C Grade
оружию. Life Stone определённого вида можно использовать начиная с
определённого уровня персонажа. При делевеле ниже грейда оружия, бонусы
от аугментации не работают.
Бонусы
В качестве бонуса, получаемого при аугментации оружия, вы можете
получить от 1 до 4 дополнительных улучшений из следующих вариантов:
- Увеличение статов персонажа – STR, CON, INT или MEN, а также
количества HP (от 19.8 до 155.6), MP (6.1 ~ 50.7), CP (19.2 ~ 214.9) и
скорости их регенерации (+hp regen: 0.1 ~ 0.7, +mp regen: 0.1 ~ 0.3,
+cp regen: 0.1 ~ 0.7)
- Увеличение боевых параметров - атаки (+p.atk: 2.2 ~ 38.2;
+m.atk: 2.5 ~ 30.8), защиты (+p.def: 5.1 ~ 24.2; +m.def: 4.1 ~ 28.2),
повышения шансов критических ударов (+critical: 5.2 ~ 32.7) и тому
подобные (+accuracy: 0.5 ~ 3; +evasion: 0.5 ~ 3)
- Дополнительный скил - активный, пассивный или с шансом
проявления при каком-либо действии.
Chance-скиллы срабатывают с определённой долей вероятности при
нанесении повреждений противнику или при получении повреждений. Минусы:
очень низкий шанс срабатывания скилла и его прохождения, в случае
срабатывания.
Активные скиллы появляются в списке активных скиллов, их можно
вынести на панельку и использовать как свои собственные. Различают:
- Селфбаффы. Вешаются на небольшой промежуток времени
(как правило 2 минуты, а для некоторых баффов, например celestial
shield, меньше). Плюсы: Складываются с уже существующими баффами
(например, возможно иметь одновременно селфбафф Focus и ПП бафф Focus).
Минусы: Долгий откат. Нельзя носить несколько оружий с разными баффами,
чтобы в нужный момент повесить на себя все эти баффы. При одевании
оружия с селфбафф-аугментацией, откат скилла начинается с нуля.
- Нюки. Плюсы: Имеют довольно неплохую мощность (Power
скилла). Минусы: Фиксированная скорость каста, не зависящая от
баффов/сетов/тату и прочего. Для "профессионального" нюкера такой скилл
будет бесполезен из-за слишкой низкой скорости каста, для файтер
классов с низкой м.атакой – из-за низкого демеджа.
- Дебаффы. Минусы: Фиксированная скорость каста, не
зависящая от баффов/сетов/тату и прочего. Для "профессионального"
нюкера такой скилл будет бесполезен из-за слишкой низкой скорости
каста, для файтер классов с низкой м.атакой – из-за маленького шанса
прохождения.
Пассивные скиллы появляются в списке пассивных скиллов. Дают
прибавку к одной из боевых характеристик (p.atk, m.atk, p.def, lung
capacity, ...), либо увеличивают эффективность восстановления хп
(хилов), или мп (речарджа). Плюсы: Постоянный эффект от скилла. Минусы:
Маленькая прибавка.
Модификация статов
- Accuracy +X, где X между +0.4 и +3.0
- CP Recovery +X X между +0.1 и +0.8
- Critical +X X между +4.9 и +32.7
- Dodge +X X между +0.4 и +3.0
- HP Recover +X X между +0.1 и +0.8
- M. Atk. +S X между +2.5 и +28.2
- Maximum CP +X X между +19.2 и +214.9
- Maximum HP +X X между +12.7 и +155.9
- Maximum MP +X X между +6.1 и +115.1
- M. Def. +X X между +4 и +30.8
- MP Recovery +X X между +0.1 и +0.4
- P. Atk. +X X между +2.2 и +24.2
- P. Def. +X X между +5.1 и +38.2
- CON +1
- INT +1
- MEN +1
- STR +1
Активные скиллы
- Active: Absorbs HP.
- Active: Allows you to reflect some of the damage you incurred
back to the enemy for a certain amount of time. Excludes damage from
skill or remote attacks.
- Active: Attacks by throwing a boulder.
- Active: Burns up the enemy's MP.
- Active: Decreases all skill MP consumption rates temporarily.
- Active: Decreases all skill re-use times temporarily.
- Active: Decreases a target's urge to attack.
- Active: Decreases the magic MP consumption rate temporarily.
- Active: Decreases the magic re-use time temporarily.
- Active: Decreases the opponent's PVP P. Atk. temporarily.
- Active: Decreases the skill MP consumption rate temporarily.
- Active: Decreases the skill re-use time temporarily.
- Active: Decreases the song/dance skill MP consumption rate
temporarily.
- Active: Decreases the song/dance skill re-use time
temporarily.
- Active: Decreases the target's urge to attack.
- Active: Detonates a fireball by compressing the air around the
caster.
- Active: Ignites a firecracker.
- Active: Ignites a large firecracker.
- Active: Increases Accuracy temporarily.
- Active: Increases Dodge temporarily.
- Active: Increases M. Atk. temporarily.
- Active: Increases M. Def. temporarily.
- Active: Increases P. Atk. temporarily.
- Active: Increases P. Def. temporarily.
- Active: Increases PVP P. Atk. temporarily.
- Active: Increases resistance to damage from falling
temporarily.
- Active: Increases the ability to restore some HP from the
damage inflicted on an enemy temporarily. Excludes damage by skill or
long-range attacks.
- Active: Increases the chance of a critical attack temporarily.
- Active: Increases the critical attack rate of magic attacks
temporarily.
- Active: Increases the effectiveness of HP recovery magic
temporarily.
- Active: Increases the maximum CP temporarily.
- Active: Increases the maximum HP temporarily.
- Active: Increases the maximum HP temporarily and restores HP
by the increased amount.
- Active: Increases the maximum MP temporarily.
- Active: Increases the power of HP recovery magic temporarily.
- Active: Increases the recharge recover rate of MP.
- Active: Increases the recharge recovery rate of MP.
- Active: Increases the target's urge to attack.
- Active: Inflicts a dark attack.
- Active: Inflicts a dark attack in the shape of a parabola.
- Active: Inflicts a elementally challenged attack.
- Active: Inflicts a elementally challenged attack in the shape
of a parabola.
- Active: Inflicts a flaming attack.
- Active: Inflicts a flaming attack in the shape of a parabola.
- Active: Inflicts a gusting attack.
- Active: Inflicts a gusting attack in the shape of a parabola.
- Active: Inflicts an earthen attack attack.
- Active: Inflicts an earthen attack attack in the shape of a
parabola.
- Active: Inflicts a sacred attack.
- Active: Inflicts a sacred attack in the shape of a parabola.
- Active: Inflicts a water-type attack.
- Active: Inflicts a water-type attack in the shape of a
parabola.
- Active: Inflicts damage by throwing a boulder.
- Active: Instantly restores your HP.
- Active: Launches a dark attack.
- Active: Launches a sacred attack.
- Active: Momentarily becomes invincible.
- Active: Momentarily frightens the target, causing him to flee.
- Active: Opens doors and treasure chests with a certain
probability. Requires Keys of a Thief.
- Active: Play music for a short duration.
- Active: Puts the opponent's mind at peace and erases the
desire to attack.
- Active: Regenerates MP.
- Active: Removes the target.
- Active: Restores CP.
- Active: Restores your own CP.
- Active: Resurrects a corpse.
- Active: Teleports party members to a village. Cannot be used
in a specially designated place such as the GM Consultation Service.
- Active: Teleports the caster to a village. Cannot be used in a
specially designated place such as the GM Consultation Service.
- Active: Teleports to a village regardless of time. Cannot be
used in a specially designated place such as the GM Consultation
Service.
- Active: Temporarily blocks all of the target's physical/magic
skills.
- Active: Temporarily blocks a monster's pre-emptive attack.
Fighting ability significantly decreases while in effect.
- Active: Temporarily blocks the target's magic skills.
- Active: Temporarily causes a target to bleed heavily.
- Active: Temporarily decreases a target's Atk. Spd.
- Active: Temporarily decreases a target's speed.
- Active: Temporarily holds the target. The target cannot be
affected by any additional hold attacks while the effect lasts.
- Active: Temporarily Increases the distance you can jump
without sustaining damage.
- Active: Temporarily Increases your head size.
- Active: Temporarily Increases your lung capacity.
- Active: Temporarily paralyzes a target.
- Active: Temporarily petrifies the target.
- Active: Temporarily poisons the target.
- Active: Temporarily puts the target to sleep. The target
cannot be affected by any additional sleep attacks while the effect
lasts.
- Active: Temporarily resist damage from falls.
- Active: Temporarily stuns the target.
- Active: Unleashes a general attack and temporarily decreases
your magic attack power during PvP.
Шансовые скиллы
- Chance: Blocks all of the physical/magic skills of the target
that inflicts damage on you with a certain probability.
- Chance: Blocks the magic skills of the target that inflicts
damage on you with a certain probability.
- Chance: Decreases the Atk. Spd. of the target that inflicts
damage on you with a certain probability.
- Chance: Decreases the PVP P. Atk. of the target that inflicts
damage on you with a certain probability.
- Chance: Decreases the speed of the target that inflicts damage
on you with a certain probability.
- Chance: Decreases the urge to fight of the target that
inflicts damage on you with a certain probability.
- Chance: Has a chance to hold a target that damages you. The
target cannot be affected by any additional hold attacks while the
effect lasts.
- Chance: Has a chance to paralyze a target that damages you.
- Chance: Has a chance to petrify a target that damages you.
- Chance: Has a chance to poison a target that damages you.
- Chance: Has a chance to sleep a target that damages you.
- Chance: Has a chance to sleep a target that damages you. The
target cannot be affected by any additional sleep attacks while the
effect lasts.
- Chance: Has a chance to stun a target that damages you.
- Chance: Increases accuracy with a certain probability when
damage is incurred.
- Chance: Increases critical attack rate of magic attacks with a
certain probability when damage is incurred.
- Chance: Increases critical attack rate with a certain
probability when damage is incurred.
- Chance: Increases evasion with a certain probability when
damage is incurred.
- Chance: Increases M. Atk. with a certain probability when
damage is incurred.
- Chance: Increases maximum CP with a certain probability when
damage is incurred.
- Chance: Increases maximum HP with a certain probability when
damage is incurred.
- Chance: Increases maximum MP with a certain probability when
damage is incurred.
- Chance: Increases M. Def. with a certain probability when
damage is incurred.
- Chance: Increases P. Atk. with a certain probability when
damage is incurred.
- Chance: Increases P. Def. with a certain probability when
damage is incurred.
- Chance: Increases PVP P. Atk. with a certain probability when
damage is incurred.
- Chance: Increases recovery rate when receiving HP recovery
magic with a certain probability after damage is incurred.
- Chance: Increases recovery rate when receiving MP recovery
magic with a certain probability after damage is incurred.
- Chance: Momentarily blocks all of the target's physical and
magic skills during a critical attack.
- Chance: Momentarily blocks all of the target's physical and
magic skills during a magic attack.
- Chance: Momentarily blocks all of the target's physical and
magic skills during a physical attack.
- Chance: Momentarily blocks the target's magic skill during a
critical attack.
- Chance: Momentarily blocks the target's magic skill during a
magic attack.
- Chance: Momentarily blocks the target's magic skill during a
physical attack.
- Chance: Momentarily burns up the target's MP during a critical
attack.
- Chance: Momentarily burns up the target's MP during a magic
attack.
- Chance: Momentarily burns up the target's MP during a physical
attack.
- Chance: Momentarily causes the target to bleed during a
critical attack.
- Chance: Momentarily causes the target to bleed during a magic
attack.
- Chance: Momentarily causes the target to bleed during a
physical attack.
- Chance: Momentarily decreases a target's Atk. Spd. during a
critical attack.
- Chance: Momentarily decreases a target's Atk. Spd. during a
magic attack.
- Chance: Momentarily decreases a target's Atk. Spd. during a
physical attack.
- Chance: Momentarily decreases a target's speed during a
critical attack.
- Chance: Momentarily decreases a target's speed during a
physical attack.
- Chance: Momentarily decreases the target's speed during a
magic attack. Intensity 3.
- Chance: Momentarily frightens the target, causing him to flee
during a magic attack.
- Chance: Momentarily frightens the target, causing him to flee
during a physical attack.
- Chance: Momentarily frightens the target during a critical
attack.
- Chance: Momentarily holds the target during a critical
attack. The target cannot be affected by any additional hold attacks
while the effect lasts.
- Chance: Momentarily holds the target during a magic attack.
The target cannot be affected by any additional hold attacks while the
effect lasts.
- Chance: Momentarily holds the target during a physical
attack. The target cannot be affected by any additional hold attacks
while the effect lasts.
- Chance: Momentarily paralyzes the target during a critical
attack.
- Chance: Momentarily paralyzes the target during a magic
attack.
- Chance: Momentarily paralyzes the target during a physical
attack.
- Chance: Momentarily petrifies the target during a critical
attack.
- Chance: Momentarily petrifies the target during a magic
attack.
- Chance: Momentarily petrifies the target during a physical
attack.
- Chance: Momentarily poisons the target during a critical
attack.
- Chance: Momentarily poisons the target during a magic attack.
- Chance: Momentarily poisons the target during a physical
attack.
- Chance: Momentarily puts the target to sleep during a
critical attack. The target cannot be affected by any additional sleep
attacks while the effect lasts.
- Chance: Momentarily puts the target to sleep during a magic
attack. The target cannot be affected by any additional sleep attacks
while the effect lasts.
- Chance: Momentarily puts the target to sleep during a
physical attack. The target cannot be affected by any additional sleep
attacks while the effect lasts.
- Chance: Momentarily stuns the target during a critical attack.
- Chance: Momentarily stuns the target during a magic attack.
- Chance: Momentarily stuns the target during a physical attack.
- Chance: Regenerates CP with a certain probability when damage
is incurred.
- Chance: Regenerates MP with a certain probability when damage
is incurred.
- Chance: Temporarily decreases a target's speed during a
critical attack.
- Chance: Temporarily decreases a target's speed during a
physical attack.
- Chance: Temporarily decreases a target's urge to attack during
a critical attack.
- Chance: Temporarily decreases a target's urge to attack during
a physical attack.
- Chance: Temporarily decreases the target's speed during a
magic attack. Intensity 3.
- Chance: Temporarily increases the target's urge to attack
during a critical attack.
- Chance: Temporarily increases the target's urge to attack
during a physical attack.
- Chance: Temporarily provokes a target to attack during a
critical attack.
- Chance: Temporarily provokes a target to attack during a
physical attack.
- Chance: Throw the target that inflicts damage on you into a
state of fear and causes him to flee with a certain probability.
Пассивные скиллы
- Passive: Decreases the magic MP consumption rate.
- Passive: Decreases the MP consumption rate for all skills.
- Passive: Decreases the skill MP consumption rate.
- Passive: Decreases the song/dance skill MP consumption rate.
- Passive: Increases accuracy.
- Passive: Increases critical attack rate.
- Passive: Increases evasion.
- Passive: Increases lung capacity.
- Passive: Increases Lung Capacity.
- Passive: Increases M. Atk.
- Passive: Increases M. Def.
- Passive: Increases P. Atk.
- Passive: Increases P. Def.
- Passive: Increases PVP P. Atk.
- Passive: Increases the ability to reflect some of the damage
you incurred back to the enemy. Excludes damage by skill or long-range
attacks.
- Passive: Increases the critical attack rate of magic attacks.
- Passive: Increases the effect of HP recovery magic.
- Passive: Increases the height from which you can jump without
sustaining damage.
- Passive: Increases the power of HP recovery magic.
- Passive: Increases the recharge recovery rate of MP.
- Passive: Increases the weapon weight limit by 2 times.
- Passive: Raises resistance to damage from falling.
Бонус получается при аугментации оружия и его (бонуса) качество
зависит (по большей части) от его величества Рандома. Проще говоря –
чистая случайность, помноженная на ваше везение. Как правило,
увеличение численных значений несущественно усиливает вашего персонажа,
но скилы бывают достаточно интересными. В частности, можно получить
атакующий скил от мага 70 уровня или шанс парализации при критическом
ударе. Вариантов весьма большое количество, хотя и получить их не очень
просто.
Количество полученных эффектов (1-4), зависит только от удачи.
Возможно получить одну или две прибавки к одному и тому же стату
(например critical), но 3 или 4 прибавки получить нельзя (+p.atk,
+critical, +critical, +critical - невозможно получить).
Уровень камней
Существует 10 уровней камней:
46, 49, 52, 55, 58, 61, 64, 67, 70, 76, 80
От уровня камня зависит в случае получения скилла
(активного/пассивного/chance) его уровень (46 камень = Level 1-й
скилла, 76 камень = Level 10-й скилла), и, как следствие, Power или
Effect скилла.
Grade камней
Существует 4 грейда камней:
- No-Grade
- Mid-Grade
- High-Grade
- Top-Grade
Чем выше грейд камня, тем больше шанс получить качественное улучшение
вашего оружия при аугментации.
От уровня камня и грейда камня зависит максимально возможное
значение прибавок к боевым характеристикам.
Вставка хорошего камня повышает максимальную планку для любой из
прибавок, однако не повышает минимальную. То есть, теоретически, с
Top-Grade 76 камня можно получить +5.2 critical и +0.1 hp regen.
Например:
Чем выше уровень и грейд камня, тем выше максимально возможная
прибавка к критикал.
- 46 no-grade камень: critical 5.2 ~ 15.5
- 76 no-grade камень: critical 5.2 ~ 22.7
- 76 mid-grade камень: critical 5.2 ~ 26.4
- 76 top-grade камень: critical 5.2 ~ 32.7
Максимально возможные значения прибавок в самом плохом камне (46
No-Grade) и в самом лучшем камне (76 Top-Grade) различаются примерно в
2 - 2.5 раза.
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